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How Computer
Games Began
While very
crude games can be traced back to 1948, the first
fully-functional game was Spacewar. In 1961,
students at MIT developed Spacewar for the PDP-1
Minicomputer. Eventually it had gravity, an accurate
star field, and enemy-tracking missiles.
In 1971, Nolan Bushnell and Ted Dabney created the
Spacewar-based Computer Space, the first arcade game
to come to market. It was a failure due to its
complexity, so the following year they released the
much simpler Pong, beginning the era of arcade
gaming.
While students were working on Spacewar, engineer
Ralph Baer worked on creating a home game using the
equipment he tested televisions with. In 1972 Baer's
idea became the first home console, Magnavox's
Odyssey. It was a failure in part because many
people thought it required a Magnavox TV.
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The major breakthrough for home gaming came with the
Atari VCS, later called the 2600. In 1997 it cost
$199, nearly $700 in today's dollars. Since none of
the console's parts were copyrighted, competitors
were able to release their own game cartridges and
system adapters. At first this was a boon to Atari,
expanding their game library far beyond that of
their competitors, but eventually even Quaker Oats
was developing video games, creating a glut in the
market.
Inundated with terrible video games, the industry
crashed in 1983. Arcades nearly faded out of
existence, coming back only a couple times with hit
games that were hard to emulate at home, like Street
Fighter II and Dance Dance Revolution.
After this fiasco, retailers were skittish about
selling video games. Nintendo, who recently
introduced the Famicom to Japan, decided if they
were to sell their new console in America, they
needed to give it an image far from systems in the
past. The answer was the Nintendo Entertainment
System, a gray box that could be hooked to the
Robotic Operating Buddy (R.O.B.) and happened to
play the Famicom's video games. While this was
enough to get the system into stores, it was their
line of hit games, including The Legend of Zelda,
Metroid, and Super Mario Bros. that brought the
American public back to video gaming.
Learning from Atari's mistakes, Nintendo included a
lock-out chip, allowing only approved cartridges to
be played on the NES. Since only Nintendo made these
cartridges, they were able to tightly control
third-party games, keeping quality high. This set
the standard for all future systems.
Nintendo worked with Sony to create a CD add-on for
their own Super Nintendo, later to announce that
they were working with Phillips on a similar
project. Sony developed the unit into a stand-alone
system called the Playstation.
In 1988, Ozark Softscape released Modem Wars, the
first multiplayer network game. Five years later,
Doom would popularize networked games with its
deathmatches. On-line play finally reached consoles
in 2000 with the X-Box's Live service.
While consoles of the past were replaced every five
years, today we have reached a standstill.
Programmers are still getting more and more out of
the current generation of consoles, while the hight
cost of game development and the current economic
climate has reduced the desire for new, more complex
hardware. Instead, the focus has shifted to changing
the way we interact with the games with the Wii's
numerous motion peripherals and Microsoft's Project
Natal. |